Monday, November 30, 2015

Scratch Game Design

Well user experience influenced me by making my games better and try to improve al the glitches. So So like the commenting session was very useful because I got enough information for me to know and what I can improve on. Like my chase game most of the comments were about "oh it would be better if your lions can move" and some were in more detail into like helping me and demonstrating on how to make the move. And on my plat former game I had also very useful comments like how my sprit couldn't move as well and it would glitch when you would complete the next level and move on. So yes I really hope my games will turn out in my expectation and the expectations on the focus wall.

Well my first game is my chase game and for me I created a story with it and it is Lions have escaped from the zoo so help Nano out run them. And you use you arrow keys on your keyboard to control Nano. Then my plat former game is you have to help Giga reach the stars and there are two levels that go with it. So you would have to reach the 6 pointed star as the first level then my second level is you have to reach the 8 pointed star to win the whole game. The features between both of my games are for my chases game I still need to do a lot more just to reach the simple requirements and I cant wait for you guys to see the improvements. And for my plat former game I used a gravity engine and that made the sprite jump and glide smoother so there's a lot of bugs to finish though I really think its my best game yet.

My best code would be my plat former game and thats because I actually got my controls to work better and I learned hoe to use more scripts to control most of what I wanted my sprites doing. And the point of my game is that giga has to touch the six pointed star first and then I have this next level that is even more difficult. Though I still have to fix little bug here and there. And continuing on the next level is you have to reach the eight pointed star. So I'm really proud of what I made of my game. Now with my most difficult challenge was my first game and so I didn't really to get to finish half of it and I had a lot of thing to fix. Like my controls of my arrows I had to fix that, and also I also would like how to figure out how to make my lions move. And I really would like and finish and work on it more instead of just leaving it like that. Though I really like making games in scratch. Well finally I posted my last game and its still a work in progress and I need to add in the level but Ill try to work on it during on break so it will be up and running.

Invention Commercial Label


P3T5_Invention from Kapaa Middle School MEDIA on Vimeo.



My teams main goals for this project was, we wanted everyone to understand the concept of the conflict checker. So we had come up with a plan to not make an app but to make an illusion to understand to what we were trying to say about our product. So we really had high expectations like while we were doing the editing and when we were done with everything we made about 3 people watch and see if it really made sense to their point of view. They all said yes. During the critiques even though I wasn't there I'm pretty sure that we got a good critique.

The best team moment was over the weekend while we were filming we hanged out at the park chatting and eating candy. I really wish that I got more time to spend with my group and that's because it was a Sunday and it was my birthday #finallyateen and happy birthday to my teammate Kyla Bautista. Though we still had bonding time on that day we filmed. It was really funny that it was a rainy day and when I finally got there it was very bright and sunny. We did so much filming on that day to but eventually our camera died.

During the post production the person who did the editing would be Kyla and Ashley. So I was really happy with the finished product. I had many ideas into what was going on into the editing but I think we were just following on to our original plan.